![]() Revoker, and Snipers in general, were a go-to for cheaters before Bungie slapped Perfect Aim with a Cease and Desist order. Sniping in Destiny 2 is a bit of a sore spot for players. You’ll notice your bullet magnetism is less forgiving and your reticle friction on controller isn’t as sticky. Player favorites like Beloved and Revoker will feel this the most. Conversely, higher-Zoom weapons will see a small buff to AA. The lower the Zoom rating on the weapon, the larger the reduction in the AA. ![]() The Sandbox Team reduced the Aim Assist (AA) for lower-Zoom scoped sniper rifles. Oh yeah… you’ll be killed a lot more by Malfeasance in PVP now. I hope you were lucky or patient enough to farm a Seventh Seraph Officer Revolver with Fourth Time’s The Charm or Triple Tap and Vorpal Weapon for PVE, because it’s even better now. Put plainly, you’ll have more ammo in your magazine now. Precision Hand Cannons are getting a buff to their magazines. It will now be the only 150 RPM Hand Cannon in the game. Sunshot, the Best Shot, is the only weapon not affected by this change. They’ll still retain their Precision Frame stats, but now fire at 140 RPM instead of 150.Īs for Thorn, it’ll hit just slightly harder than it did before, and its damage-over-time poison effect will become even more threatening because of that. Speaking of Luna’s and Not Forgotten, they’re getting changed yet again. Ace was the king of Hand Cannons on PC if you played with mouse and keyboard during Forsaken, even with Not Forgotten and Luna’s Howl in their prime. What this means for you is that you’ll probably see a lot more of Thorn and Ace of Spades in the Crucible. And that’s before you take the Mobility buff from Lightweights into consideration. They rightfully pointed out having two types of Hand Cannons firing at nearly the same rate and with basically the same effective range didn’t make much sense. ![]() The PVP community asked for some time for the two archetypes to merge, likely betting this would go the other way (140s getting merged into 150s). This means your Thorn, Dire Promise, Lumina (suppress that laugh), and Spare Rations all fire at 140 RPM and no longer offer you a hidden +20 to your Mobility stat. Pour one out for your god-rolled Dire Promise, everyone. The most significant and controversial of this update’s changes to Hand Cannons is the merging of 150 RPM Lightweight Frames into 140 RPM Adaptive Frame weapons. Bungie lists an example of a Range stat of 100 pushing damage drop-off (that specific distance between you and your target when your shots start doing less damage than they normally would) all the way out to 32 meters. The real buff to this archetype is the how much more range they’ll have over other Hand Cannons with this update. This slightly lowers the damage per shot of this frame type, but you’ll still be able to two-tap other players with just one stack of Rampage. Your overall time-to-kill (TTK) in PVP will be slightly better, but not buffed into absurdity. This doesn’t sound like much, but it’ll have second and third order effects. The criminally underused 110 Rounds-Per-Minute (RPM), Aggressive Frame type now fires at 120 RPM. ![]() There have been so many changes to this iconic weapon type - I’ll tackle them one archetype at a time. Talking about Hand Cannons within the community is always a dangerous proposition. Let’s take a moment to examine these changes and talk about what they mean for Guardians in PVE and PVP. Destiny 2’s Beyond Light Expansion is here, and with it, a sweeping list of changes to some of our favorite weapons.
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